Skip to content
View in the app

A better way to browse. Learn more.

Coldplaying

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Ergf

Members
  • Joined

  • Last visited

Everything posted by Ergf

  1. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    i'll just skip the question at 'the OR-game' :lol: :lol:
  2. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    well, i've got to go now ... bye!! :kiss: :kiss:
  3. Ergf replied to twin4life's topic in Lounge Games
    :kiss: mariana or michaela (oh i'm so mean :lol: )
  4. :cool: :cool: :cool: :cool: :lol: :lol:
  5. 8.5/10 Novastar ~ Where Did We Go Wrong
  6. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    this is getting funny :lol:
  7. Limp Bizkit Limp Bizkit is een Amerikaanse nu-metalgroep. Het is een zeer energierijke groep door het samenbrengen van metal, punk en hiphop, wat leidt tot een stijl die soms ook rap metal wordt genoemd. Limp Bizkit is in 1994 gevormd in Florida door vocalist Fred Durst en bassist Sam Rivers. Later voegden de neef van Rivers, drummer John Otto en gitarist Wes Borland zich bij de groep. Als laatste kwam de oud-dj van House Of Pain DJ Lethal erbij. In 2002 verliet Wes Borland de groep om eigen projecten (de bands Big Dumb Face en Goatslayer), onder andere met zijn broer, Scott Borland, die op enkele albums van Limp Bizkit het keyboard hanteerde, uit te werken. Borland werd vervangen door Mike Smith. Met deze verandering in bezetting volgde ook een subtiele wijziging in de schrijfwijze van de bandnaam, Limp Bizkit werd Limpbizkit. Inmiddels heeft Smith de band weer verlaten en is Borland terug op het oude nest. Volgens frontman Durst ontbrak de chemie tussen Smith en de rest van de band. Fred Durst staat bekend om zijn rode petje, inmiddels vervangen door een zwarte cap, lijkend op het petje van de alien in het logo van de groep. Wes Borland was bekend om zijn zwartgeverfde gezicht met witte strepen, die daarmee op een doodshoofd leek. Inmiddels is hij volgens eigen zeggen die fase gepasseerd. Samen vormden zij het gezicht van de band. Inhoud [Niet tonen] 1 Discografie 1.1 Albums 1.2 Singles 2 Externe link [bewerk] Discografie [bewerk] Albums met hitnoteringen in de Album Top 50/100 Albums met hitnoteringen in de Nederlandse Album Top 50/100 Titel Datum van release Datum van binnenkomst Hoogste positie Aantal weken Opmerkingen Three dollar bill y'all 1997 Significant other 1999 Chocolate starfish and the hotdog flavoured water 2000 New old songs 2001 Results may vary 2003 Unquestionable truth (part 1) 2005 7-5-2005 85 1 [bewerk] Singles met hitnoteringen in de Nederlandse Top 40 Singles met hitnoteringen in de Nederlandse Top 40 Titel Datum van release Datum van binnenkomst Hoogste positie Aantal weken Opmerkingen Nookie 1999 tip N 2gether now / Break stuff 2000 25-3-2000 22 9 Take a look around 2000 15-7-2000 8 14 My generation 2000 11-11-2000 12 8 Rollin' 2001 27-1-2001 16 8 My way 2001 16-6-2001 37 3 Boiler 2001 tip Eat you alive 2003 tip Behind blue eyes 2003 29-11-2003 4 14 [bewerk] Externe link Limp Bizkit.com Categorieën: Amerikaanse band | Nu-metal
  8. U2 - Still Haven't Found What I'm Looking For
  9. :cool:
  10. Hate From Wikipedia, the free encyclopedia This article is about an emotion. For other uses, see Hate (disambiguation). Emotions Acceptance Anger Anticipation Boredom Disgust Envy Fear Guilt Hate Hope Joy Jealousy Love Regret Remorse Sadness Shame Sorrow Surprise Hate or hatred is an emotion of intense revulsion, distaste, enmity, or antipathy for a person, thing, or phenomenon; a desire to avoid, restrict, remove, or destroy its object. The emotion is often stigmatized; yet it serves an important purpose, as does love. Just as love signals attachment, hatred signals detachment. Hatred can be based on fear of its object, justified or unjustified, or past negative consequences of dealing with that object. Hatred is often described as the opposite of love or friendship; others, such as Elie Wiesel, consider the opposite of love to be indifference. See love-hate relationship. Often "hate" is used casually to describe things one merely dislikes, such as a particular style of architecture, a certain climate, a movie, one's job, or some particular food. "Hate" or "hatred" is also used to describe feelings of prejudice, bigotry or condemnation (see shunning) against a person, or a group of people, such as racism, and intense religious or political prejudice. The term hate crime is used to designate crimes committed out of hatred in this sense. Sometimes people, when harmed by a member of an ethnic or religious group, will come to hate that entire group. The opposite situation occurs too, where an entire group hates a single person (see shunning). Some consider this to be socially unacceptable--Western culture, for example, frowns on collective punishment and insists that people be treated as individuals rather than members of groups. Others view such generalizing behavior as rational and indeed, necessary in order to ensure group survival in the face of competing groups or individuals who often have differing points of view. Hate is often a precursor to violence. Before a war, a populace is sometimes trained via political propaganda to hate some nation or political regime. Hatred remains a major motive behind armed conflicts such as war and terrorism. Hate is not necessarily logical and it can be counterproductive and self-perpetuating. [edit] See also Wikiquote has a collection of quotations related to: Hate Look up Hate in Wiktionary, the free dictionary. Hate group, a group or movement that advocates hate, hostility or violence towards members of a race, ethnicity, religion, or other sector of society Shunning, by a church or mind control group that uses (covert) hate against excommunicated and condemned former members. Hate crime [edit] External links Survivor bashing - bias motivated hate crimes Categories: Emotion | Core issues in ethics Article Discussion Edit this page History
  11. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    :lol: :lol: :lol: :lol:
  12. U2 - Bullet The Blue Sky
  13. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    well :rolleyes: vieze = dirty and eikel= :rolleyes: :lol:
  14. Passion From Wikipedia, the free encyclopedia This article describes the Christian Passion. For other meanings, see passion (disambiguation). Major events in Jesus' life in the Gospels Nativity Childhood Baptism Temptation Sermon on the Mount Transfiguration Last Supper Passion Crucifixion Hell Resurrection Ascension The Passion is the technical term for the suffering and Agony of Jesus that led directly to the Crucifixion, a central Christian event. The "Passion narratives" tell this story in the Gospels. The etymological origins of this meaning of the word lie in the Latin passio that first appears in the 2nd century, precisely to describe the travails and suffering of Jesus in this present context. All the other meanings of "passion" have been derived from this one. Contents [hide] 1 "Passion" narratives 2 Instruments of the Passion 3 Stations of the Cross 4 Musical settings of Gospel narratives 5 Passion plays 6 External link [edit] "Passion" narratives The canonical narratives of the Passion are found in the synoptic gospels and in the Gospel of John. Further details concerning the Passion are revealed in some non-canonical early writings. A detailed account of what transpired between Christ's death on the Cross and the Resurrection is also in the Gospel of Peter, but was declared to be apt to lead readers into Docetism and was not accepted into the canon [edit] Instruments of the Passion In Christian symbolism the Instruments of the Passion are the objects associated with Jesus' Passion. Each of the Instruments have become an object of veneration among many Christians and have been pictured in icons and supposedly recovered as relics. The Instruments of the Passion are: The Pillar or column where Jesus was whipped, in the episode of the Flagellation. The Whips that were used. The Crown of Thorns. The Cross on which he was crucified. See also the True Cross. The Titulus Crucis, attached to the Cross, inscribed "Iesus Nazarenus Rex Iudaeorum" The Nails, inflicting four wounds. The Holy Lance by which a Roman soldier inflicted the final of the Five Wounds in his side. The Holy Grail, the Chalice that caught his blood and which was used by Jesus at The Last Supper. [edit] Stations of the Cross In the Catholic Church, the Passion story is depicted in the Stations of the Cross (via crucis, also translated more literally as "Way of the Cross"). [edit] Musical settings of Gospel narratives The reading of the Passion during Holy Week dates back to the 4th century. It began to be intoned (rather than just spoken) in the Middle Ages, at least as early at the 8th century. 9th-century manuscripts have "litterae significativae" indicating interpretive chant, and later manuscript begin to specify exact notes to be sung. By the 1200s different singers were used for different characters in the narrative, a practice which became fairly universal by the 15th century, when polyphonic settings of the turba passages began to appear also. (Turba, while literally meaning "crowd," is used in this case to mean any passage in which more than one speaker speaks simultaneously.) In the later 15th century a number of new styles began to emerge: Responsorial Passions set all of Christ's words and the turba parts polyphonically Through-composed Passions were entirely polyphonic (also called motet Passions). Jacob Obrecht wrote the earliest extant example of this type. Summa Passionis settings were a synopsis of all four Gospels, including the Seven Last Words (a text later set by Haydn and Théodore Dubois). These were discouraged for church use but circulated widely nonetheless. In the 16th century settings like these, and further developments, were created for the Catholic church by Victoria, William Byrd, Jacobus Gallus, Francisco Guerrero, Orlando di Lasso, and Cypriano de Rore. Martin Luther wrote, "The Passion of Christ should not be acted out in words and pretense, but in real life." Despite this, sung Passion performances were common in Lutheran churches right from the start, in both Latin and German, beginning as early as Laetare Sunday (three weeks before Easter) and continuing through Holy Week. Luther’s friend and collaborator Johann Walther wrote responsorial Passions which were used as models by Lutheran composers for centuries, and “summa Passionis” versions continued to circulate, despite Luther’s express disapproval. Later 16th-century passions included choral “exordium” (introduction) and “conclusio” sections with additional texts. In the 17th century came the development of “oratorio” passions which led to J.S. Bach’s passions, accompanied by instruments, with interpolated texts (then called “madrigal” movements) such as sinfonias, other Scripture passages, Latin motets, chorale arias, and more. Such settings were created by Bartholomeus Gesius and Heinrich Schütz. Thomas Strutz wrote a passion (1664) with arias for Jesus himself, pointing to the standard oratorio tradition of Schütz, Carissimi, and (later) Handel, although these composers seem to have thought that putting words in Jesus’ mouth was beyond the pale. The practice of using recitative for the Evangelist (rather than plainsong) was a development of court composers in northern Germany and only crept into church compositions at the end of the 17th century. The best known Protestant musical settings of the Passion are by Johann Sebastian Bach, who wrote two Passions which have survived intact to the present day, one based on the Gospel of John (the St. John Passion), the other on the Gospel of Matthew (the St. Matthew Passion). In more recent times, the 20th century Polish composer Krzysztof Penderecki has written a St. Luke Passion, based on the Gospel of Luke. A relative of the musical Passion is the custom of setting the text of Stabat Mater to music. [edit] Passion plays Non-musical settings of the Passion story are generally called Passion plays. One famous cycle is performed at intervals at Oberammergau. The Passion figures among the scenes in the English mystery plays in more than one cycle of dramatic vignettes. There have also been a number of films telling the passion story, with a prominent recent example being The Passion of the Christ. [edit] External link "Why is it called the Passion?" Categories: Christian art | Jesus Article Discussion Edit this page History
  15. ^ :lol:
  16. Ergf replied to twin4life's topic in Lounge Games
    AM is voor 12.00 smiddags en PM is alles daarna tot 0.00 :D hmmm, Guy :D or :sneaky:
  17. Internet From Wikipedia, the free encyclopedia For the more general networking concept, see internetworking. The Internet, or simply the Net, is the publicly accessible worldwide system of interconnected computer networks that transmit data by packet switching using a standardized Internet Protocol (IP). It is made up of thousands of smaller commercial, academic, domestic, and government networks. It carries various information and services, such as electronic mail, online chat, and the interlinked Web pages and other documents of the World Wide Web. Contrary to some common usage, the Internet and the World Wide Web are not synonymous: the Internet is a collection of interconnected computer networks, linked by copper wires, fiber-optic cables, etc.; the Web is a collection of interconnected documents, linked by hyperlinks and URLs, and is accessible using the Internet. Contents [hide] 1 Creation of the Internet 2 Today's Internet 2.1 Internet Protocols 2.2 Internet structure 2.3 ICANN 3 Internet culture 3.1 The World Wide Web 3.2 Remote access 3.3 Collaboration 3.4 File-sharing 3.5 Streaming media and VoIP 3.6 Language 3.7 Cultural awareness 3.8 Internet and the workplace 4 Censorship 5 Internet access 6 Capitalization conventions 7 Leisure 8 A complex system 9 Marketing 10 Significant Internet events 10.1 Malfunctions and attacks 11 See also 12 References 13 External links 13.1 General 13.2 Articles 13.3 History [edit] Creation of the Internet Main article: History of the Internet The USSR's launch of Sputnik spurred the U.S. to create the Defense Advanced Research Projects Agency (DARPA) to regain a U.S. technological lead. DARPA created the Information Processing Technology Office to further the research of the Semi Automatic Ground Environment program, which had networked country-wide radar systems together for the first time. J. C. R. Licklider was selected to head the IPTO, and saw universal networking as a potential unifying human revolution. Licklider recruited Lawrence Roberts to head a project to implement a network, and Roberts based the technology on the work of Paul Baran who had written an exhaustive study for the U.S. Air Force that recommended packet switching to make a network highly robust and survivable. After much work, the first node went live at UCLA on October 29, 1969 on what would be called the ARPANET, the "eve" network of today's Internet. [1] The first TCP/IP wide area network was operational by January 1, 1983 (this is technically the birth of the Internet), when the United States' National Science Foundation (NSF) constructed a university network backbone that would later become the NSFNet. It was then followed by the opening of the network to commercial interests in 1995. Important separate networks that offered gateways into, then later merged into the Internet include Usenet, Bitnet and the various commercial and educational X.25 networks such as Compuserve and JANET. The ability of TCP/IP to work over these pre-existing communication networks allowed for a great ease of growth. Use of Internet as a phrase to describe a single global TCP/IP network originated around this time. The network gained a public face in the 1990s. In August 1991 CERN in Switzerland publicized the new World Wide Web project, two years after Tim Berners-Lee had begun creating HTML, HTTP and the first few web pages at CERN in Switzerland. In 1993 the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign released the Mosaic web browser version 1.0, and by late 1994 there was growing public interest in the previously academic/technical Internet. By 1996 the word "Internet" was common public currency, but it referred almost entirely to the World Wide Web. Meanwhile, over the course of the decade, the Internet successfully accommodated the majority of previously existing public computer networks (although some networks such as FidoNet have remained separate). This growth is often attributed to the lack of central administration, which allows organic growth of the network, as well as the non-proprietary open nature of the Internet protocols, which encourages vendor interoperability and prevents any one company from exerting too much control over the network. [edit] Today's Internet Aside from the complex physical connections that make up its infrastructure, the Internet is held together by bi- or multi-lateral commercial contracts (for example peering agreements) and by technical specifications or protocols that describe how to exchange data over the network. Indeed, the Internet is essentially defined by its interconnections and routing policies. In an often-cited, if perhaps gratuitously mathematical definition, Seth Breidbart once described the Internet as "the largest equivalence class in the reflexive, transitive, symmetric closure of the relationship 'can be reached by an IP packet from'". As of January 2006, over 1 billion people use the Internet according to Internet World Stats. [edit] Internet Protocols Unlike older communications systems, the Internet protocol suite was deliberately designed to be independent of the underlying physical medium. Any communications network, wired or wireless, that can carry two-way digital data can carry Internet traffic. Thus, Internet packets flow through wired networks like copper wire, coaxial cable, and fibre optic; and through wireless networks like Wi-Fi. Together, all these networks, sharing the same high-level protocols, form the Internet. The Internet protocols originate from discussions within the Internet Engineering Task Force (IETF) and its working groups, which are open to public participation and review. These committees produce documents that are known as Request for Comments documents (RFCs). Some RFCs are raised to the status of Internet Standard by the IETF process. Some of the most used protocols in the Internet protocol suite are IP, TCP, UDP, DNS, PPP, SLIP, ICMP, POP3, IMAP, SMTP, HTTP, HTTPS, SSH, Telnet, FTP, LDAP, SSL, and TLS. Some of the popular services on the Internet that make use of these protocols are e-mail, Usenet newsgroups, file sharing, Instant Messenger, the World Wide Web, Gopher, session access, WAIS, finger, IRC, MUDs, and MUSHs. Of these, e-mail and the World Wide Web are clearly the most used, and many other services are built upon them, such as mailing lists and blogs. The Internet makes it possible to provide real-time services such as Internet radio and webcasts that can be accessed from anywhere in the world. Some other popular services of the Internet were not created this way, but were originally based on proprietary systems. These include IRC, ICQ, AIM, and Gnutella, although all of those mentioned now have Free implementations, which in some cases are the most commonly used. [edit] Internet structure There have been many analyses of the Internet and its structure. For example, it has been determined that the Internet IP routing structure and hypertext links of the World Wide Web are examples of scale-free networks. Similar to how the commercial Internet providers connect via Internet exchange points, research networks tend to interconnect into large subnetworks such as: GEANT Internet2 GLORIAD These in turn are built around relatively smaller networks. See also the list of academic computer network organizations In network schematic diagrams, the Internet is often represented by a cloud symbol, into and out of which network communications can pass. [edit] ICANN Main article: ICANN The Internet Corporation for Assigned Names and Numbers (ICANN) is the authority that coordinates the assignment of unique identifiers on the Internet, including domain names, Internet protocol addresses, and protocol port and parameter numbers. A globally unified namespace (i.e., a system of names in which there is one and only one holder of each name) is essential for the Internet to function. ICANN is headquartered in Marina del Rey, California, but is overseen by an international board of directors drawn from across the Internet technical, business, academic, and non-commercial communities. The US government continues to have a privileged role in approving changes to the root zone file that lies at the heart of the domain name system. Because the Internet is a distributed network comprising many voluntarily interconnected networks, the Internet, as such, has no governing body. ICANN's role in coordinating the assignment of unique identifiers distinguishes it as perhaps the only central coordinating body on the global Internet, but the scope of its authority extends only to the Internet's systems of domain names, Internet protocol addresses, and protocol port and parameter numbers. [edit] Internet culture The Internet is also having a profound impact on work, leisure, knowledge and worldviews. Graphic representation of the WWW, a service running over the Internet, as represented by hyperlinks [edit] The World Wide Web Main article: World Wide Web Through keyword-driven Internet research using search engines like Google, millions worldwide have easy, instant access to a vast and diverse amount of online information. Compared to encyclopedias and traditional libraries, the World Wide Web has enabled a sudden and extreme decentralization of information and data. Some companies and individuals have adopted the use of 'weblogs' or blogs, which are largely used as easily-updatable online diaries. Some commercial organizations encourage staff to fill them with advice on their areas of specialization in the hope that visitors will be impressed by the expert knowledge and free information, and be attracted to the corporation as a result. One example of this practice is Microsoft, whose product developers publish their personal blogs in order to pique the public's interest in their work. For more information on the distinction between the World Wide Web and the Internet itself — as in everyday use the two are sometimes confused — see Dark internet where this is discussed in more detail. [edit] Remote access The Internet allows computer users to connect to other computers and information stores easily, wherever they may be across the world. They may do this with or without the use of security, authentication and encryption technologies, depending on the requirements. This is encouraging new ways of working from home, collaboration and information sharing in many industries. An accountant sitting at home can audit the books of a company based in another country, on a server situated in a third country that is remotely maintained by IT specialists in a fourth. These accounts could have been created by home-working book-keepers, in other remote locations, based on information e-mailed to them from offices all over the world. Some of these things were possible before the widespread use of the Internet, but the cost of private, leased lines would have made many of them infeasible in practice. An office worker away from his desk, perhaps the other side of the world on a business trip or a holiday, can open a remote desktop session into his normal office PC using a secure Virtual Private Network (VPN) connection via the Internet. This gives him complete access to all his normal files and data, including e-mail and other applications, while he is away. [edit] Collaboration This low-cost and nearly instantaneous sharing of ideas, knowledge and skills has revolutionized some, and given rise to whole new, areas of human activity. One example of this is the collaborative development and distribution of Free/Libre/Open-Source Software (FLOSS) such as Linux, Mozilla and OpenOffice.org. See Collaborative software. [edit] File-sharing A computer file can be e-mailed to customers, colleagues and friends as an attachment. It can be uploaded to a website or FTP server for easy download by others. It can be put into a "shared location" or onto a file server for instant use by colleagues. The load of bulk downloads to many users can be eased by the use of "mirror" servers or peer-to-peer networking. In any of these cases, access to the file may be controlled by user authentication; the transit of the file over the Internet may be obscured by encryption and money may change hands before or after access to the file is given. The price can be paid by the remote charging of funds from, for example a credit card whose details are also passed - hopefully fully encrypted - across the Internet. The origin and authenticity of the file received may be checked by digital signatures or by MD5 message digests. These simple features of the Internet, over a world-wide basis, are changing the basis for the production, sale and distribution of many types of product, wherever they can be reduced to a computer file for transmission. This includes all manner of office documents, publications, software products, music, photography, video, animations, graphics and the other arts. This in turn is causing seismic shifts in each of the existing industry associations, such as the RIAA and MPAA in the USA, that previously controlled the production and distribution of these products in that country. [edit] Streaming media and VoIP Many existing radio and television broadcasters have provided Internet 'feeds' of their live audio and video streams (for example, the BBC). They have been joined by a range of pure Internet 'broadcasters' who never had on-air licences. This means that an Internet-connected device, such as a computer or something more specific, can be used to access on-line media in much the same way as was previously possible only with a TV or radio receiver. The range of material is much wider, from pornography to highly specialised technical web-casts. The simplest equipment can allow anybody, with little censorship or licencing control, to broadcast on a worldwide basis. Time-shift viewing or listening is not a problem as the BBC have shown with their Preview, Classic Clips and Listen Again features. Web-cams can be seen as an even lower-budget extension of this phenomenon. In this case the picture may update only slowly - perhaps once every few seconds or slower, but Internet users can watch animals around an African waterhole, ships in the Panama Canal or the traffic at a local roundabout live and in real time. Video chat rooms, video conferencing, and remote controllable webcams have become popular. Some people install webcams in their bedrooms that can be accessed by other voyeurs, often with two-way sound. VoIP stands for Voice over IP, where IP refers to the Internet Protocol that underlies all Internet communication. This phenomenon began as an optional two-way voice extension to some of the Instant Messaging systems that took off around the turn of the millennium. In recent years many people and organizations have made VoIP systems as easy to use and as convenient as a normal telephone. The benefit is that, as the actual voice traffic is carried by the Internet, VoIP is free or costs much less than an actual telephone call, especially over long distances and especially for those with always-on ADSL or DSL Internet connections anyway. The disadvantages are that it is still difficult to initiate a call with someone, unless they also have a VoIP phone or are at their computer and that there are still several competing standards that are mitigating against universal acceptance. In all of these cases, existing large organizations, that have grown accustomed to regular incomes for their services, are finding increased competition in their service areas, coming directly from the Internet. While newcomers strive to make these inroads, the traditional industries are having to adapt, adopt, complain or suffer. Meanwhile the consumer in each case most probably benefits from the increased range of services and possible price reductions. Some worry about censorship and control while others see a continuing globalisation of culture and norms. [edit] Language Main article: English on the Internet The most prevalent language for communication on the Internet is English. This may be due to the Internet's origins, as well as English's role as the lingua franca. It may also be related to the poor capability of early computers to handle characters other than those in the basic Latin alphabet. Further information: Unicode After English (32% of web visitors) the most-requested languages on the world wide web are Chinese 13%, Japanese 8%, Spanish 7%, German 6% and French 4% (from Internet World Stats, updated November 30, 2005). By continent, 34% of the world's Internet users are based in Asia, 29% in Europe, and 23% in North America ([2] updated November 21, 2005). The Internet's technologies have developed enough in recent years that good facilities are available for development and communication in most widely used languages. However, some glitches such as mojibake still remain. [edit] Cultural awareness From a cultural awareness perspective, the Internet has been both an advantage and a liability. For people who are interested in other cultures it provides a significant amount of information and an interactivity that would be unavailable otherwise. However, for people who are not interested in other cultures there is some evidence indicating that the Internet enables them to avoid contact to a greater degree than ever before. [edit] Internet and the workplace With the emergence of the internet and recent high speed connections becoming available to the public, the internet has altered the way many people work in significant ways. Contrary to the traditional 9-5 workday where employees commute to and from work, the internet has allowed greater flexibility both in terms of working hours and work location. Today, many employees work from home by "telecommuting". The internet and the advent of blogs has given employees a forum from which to voice their opinions about their jobs, employers and co-workers, creating a massive amount of information and data on work that is currently being collected by the Worklifewizard.org project run by Harvard Law School's Labor & Worklife Program. [edit] Censorship Main article: Censorship in cyberspace Some countries, such as Iran and the People's Republic of China, restrict what people in their countries can see on the Internet, especially unwanted political and religious content. Censorship is sometimes done through government controlled censoring filters, or by means of law or culture, making the propagation of targeted materials extremely hard. However, many internet users with the technical skill are able to bypass these filters meaning that most Internet content is available regardless of where one is in the world, so long as one has the technical skill and means of connecting to it. In the Western world, it is Germany that has the highest rate of censorship, especially of Nazis. However, most countries in the Western world do not force Internet Service Providers to block sites. There are a large number of programs available that will block what are deemed to be offensive sites (such as pornographic or violent) on indivdual computers or networks. [edit] Internet access Main article: Internet access Internet public access point. Wikibooks has more about this subject: Online linux connect Common methods of home access include dial-up, landline broadband (over coaxial cable, fibre optic or copper wires), Wi-Fi, satellite and cell phones. Public places to use the Internet include libraries and Internet cafes, where computers with Internet connections are available. There are also Internet access points in many public places like airport halls, in some cases just for brief use while standing. Various terms are used, such as "public Internet kiosk", "public access terminal", and "Web payphone". Many hotels now also have public terminals, though these are usually fee based. Wi-Fi provides wireless access to computer networks, and therefore can do so to the Internet itself. Hotspots providing such access include Wi-Fi-cafes, where a would-be user needs to bring their own wireless-enabled devices such as a laptop or PDA. These services may be free to all, free to customers only, or fee-based. A hotspot need not be limited to a confined location. The whole campus or park, or even the entire city can be enabled. Grassroots efforts have led to wireless community networks. Apart from Wi-Fi, there have been experiments with proprietary mobile wireless networks like Ricochet, various high-speed data services over cellular or mobile phone networks, and fixed wireless services. [edit] Capitalization conventions Main article: Internet Capitalization Conventions In formal usage, Internet is traditionally written with a capital first letter. The Internet Society, the Internet Engineering Task Force, the Internet Corporation for Assigned Names and Numbers, the World Wide Web Consortium, and several other Internet-related organizations all use this convention in their publications. In English grammar, proper nouns are capitalized. Most newspapers, newswires, periodicals, and technical journals also capitalize the term. Examples include the New York Times, the Associated Press, Time, The Times of India, Hindustan Times and Communications of the ACM. In other cases, the first letter is often written small (internet), and many people are not aware of any convention of using a capital letter. Some argue that internet is the correct form. Since 2000, a significant number of publications have switched to using internet. Among them are The Economist, the Financial Times, the London Times, and the Sydney Morning Herald. As of 2005, most publications using internet appear to be located outside of North America although one American news source, Wired News, has adopted the lowercase spelling. [edit] Leisure The Internet has been a major source of leisure since before the World Wide Web, with entertaining social experiments such as MOOs being conducted on university servers, and humor-related Usenet groups receiving much of the main traffic. Today, many Internet forums have sections devoted to neta; short cartoons in the form of Flash movies are also popular. The pornography and gambling industries have both taken full advantage of the World Wide Web, and often provide a significant source of advertising revenue for other Web sites. Although many governments have attempted to put restrictions on both industries' use of the Internet, this has generally failed to stop their widespread popularity. One main area of leisure on the Internet is multiplayer gaming. This form of leisure creates communities, bringing people of all ages and origins to enjoy the fast-paced world of multiplayer games. These range from MMORPG to first-person shooters, from role-playing games to online gambling. This has revolutionized the way many people interact and spend their free time on the Internet. Online gaming began with services such as GameSpy and MPlayer, which players of games would typically subscribe to. Non-subscribers were limited to certain types of gameplay or certain games. With the release of Diablo by Blizzard Entertainment, gamers were treated to a built in online game service that was free of charge. With Blizzard's next game, StarCraft, the gaming world saw an explosion in the numbers of players using the Internet to play multi-player games. StarCraft may have been the first non-MMO game in which most players utilized the online gameplay as opposed to the single-player gameplay. Online gaming has progressed so much in the last 10 years that some gamers can earn a living by being a professional at the subject by winning tournaments and prizes as well as signing sponsor deals. Because there is large support for certain online games, new communities have been born for people modding games; where users edit games to add a whole new element to it. This is how games such as Counter-Strike were born from the Half-Life Gaming Engine. Cyberslacking has become a serious drain on corporate resources; the average UK employee spends 57 minutes a day surfing, according to a study by Peninsula Business Services[3]. [edit] A complex system Many computer scientists see the Internet as a "prime example of a large-scale, highly engineered, yet highly complex system" (Willinger, et al). The Internet is extremely heterogeneous. (For instance, data transfer rates and physical characteristics of connections vary widely.) The Internet exhibits "emergent phenomena" that depend on its large-scale organization. For example, data transfer rates exhibit temporal self-similarity. This section is a stub. You can help by adding to it. [edit] Marketing It has been suggested that this article or section be merged with World Wide Web. (Discuss) The Internet has also become a large market for companies; some of the biggest companies today have grown by taking advantage of the efficient nature of low-cost advertising and commerce through the Internet; also known as e-commerce. It is the fastest way to spread information to a vast amount of people simultaneously. The Internet has also subsequently revolutionized shopping—a person can order a CD online and receive it in the mail within a couple of days, or download it directly in some cases. The Internet has also greatly facilitated personalized marketing which allows a company to market a product to a specific person or a specific group of people. This section is a stub. You can help by adding to it. [edit] Significant Internet events [edit] Malfunctions and attacks 2003 North America blackout - August 14, 2003 SQL Slammer worm - January 24, 2003 2002 DNS Backbone DDoS - October 22, 2002 UUNet/Worldcom backbone difficulties - October 3, 2002 [edit] See also Wikiquote has a collection of quotations related to: Internet Wikimedia Commons has media related to: Internet List of Internet topics An internet of things Art on the Internet Bogon filtering Catenet Central ad server Cybersex Cyberzine Dark internet Download Democracy on the Internet Dynamics of the Internet E-mail Extranet File Sharing Flaming Friendship on the Internet HyperText Transfer Protocol Hacktivism or Hacker culture History of the Internet Humor on the Internet ICANN Instant Messaging International Freedom of Expression eXchange - monitors Internet censorship around the world Internet 2 Internet Archive Internet forum Internet pornography Internet Relay Chat Internet Service Provider Internet traffic engineering Internets (colloquialism) Interweb Intranet Modem NANOG Netiquette Network Mapping Online banking Open Directory Project Privacy on the Internet Search engine Security breaches Server TOTSE Slang on the Internet Trolls and trolling Upload Videotex - an early communications technology Web browser Web hosting Web portal WebQuest World Wide Web [edit] References Living Internet -- Internet history and related information, including information from many creators of the Internet. First Monday peer-reviewed journal on the internet Janet Abbate, Inventing the Internet (Inside Technology (Paperback)), MIT Press 2000, ISBN 0262511150 Walter Willinger, Ramesh Govindan, Sugih Jamin, Vern Paxson, and Scott Shenker. (2002). Scaling phenomena in the Internet. In Proceedings of the National Academy of Sciences, 99, suppl. 1, 2573 – 2580. [edit] External links [edit] General The Internet Society (ISOC) Internet Dictionary - Definitions of Internet-related terms The Alternate Internet Glossary (Humor) Internet Slang Dictionary Internet access stats Glossary of Computer and Internet Terms Internet Health Report from Keynote Internet World Stats The Pros and Cons of the Internet [edit] Articles "EU and U.S. clash over control of the Net" - International Herald Tribune article by Tom Wright "10 Years that changed the world" - WiReD looks back at the evolution of the Internet over last 10 years Internet Explained Seven part article explaining the origins to the present and a summary for future of the Internet. John Walker: The Digital Imprimatur addressingtheworld.info - website accompanying a book (ISBN 0742528103) on the history of DNS How Stuff Works explanation of the Infrastructure of the Internet "It's Just the 'internet' Now" - Wired.com article by Tony Long [edit] History The Internet Society History Page How the Internet Came to Be Hobbes' Internet Timeline v7.0 Futures and Non-futures for Scholarly Internet. History of the Internet links RFC 801, planning the TCP/IP switchover Internet Archive - A searchable database of old cached versions of websites dating back to 1996 A list of lectures, some of which relate to the Internet, from the Massachusetts Institute of Technology is available here. Of particular interest is lecture #3 The Next Big Thing: Video Internet which is delivered in Real Player format. The lecture gives a brief history of networking; discusses convergence between the internet/telephone/television networks; the expansion of broadband access; makes predictions about the future of delivery of video over the internet. Internet E-mail - Usenet - World Wide Web - Instant messaging - File sharing Categories: Section stubs | Articles to be merged | Communication | Computer networks | Digital media | Digital Revolution | Internet | Networks
  18. Ergf replied to Mrs. Yevgeni's topic in The Lounge
    :lol: :lol: :lol: :lol: FLIKKER
  19. Metallica - The Unforgiven
  20. Ergf replied to twin4life's topic in Lounge Games
    job AM or PM ?
  21. Hullo, welcome here :P and Larry, there are no mistakes i think :lol:
  22. Ergf replied to twin4life's topic in Lounge Games
    :lol: though one ... soap :D to be or not to be?
  23. Ergf replied to twin4life's topic in Lounge Games
    Oasis 16 or 61

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.